Mercurial > hg > audiostuff
view spandsp-0.0.6pre17/src/spandsp/vector_float.h @ 5:f762bf195c4b
import spandsp-0.0.3
author | Peter Meerwald <pmeerw@cosy.sbg.ac.at> |
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date | Fri, 25 Jun 2010 16:00:21 +0200 |
parents | 26cd8f1ef0b1 |
children |
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/* * SpanDSP - a series of DSP components for telephony * * vector_float.h * * Written by Steve Underwood <steveu@coppice.org> * * Copyright (C) 2003 Steve Underwood * * All rights reserved. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 2.1, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id: vector_float.h,v 1.15 2009/01/31 08:48:11 steveu Exp $ */ #if !defined(_SPANDSP_VECTOR_FLOAT_H_) #define _SPANDSP_VECTOR_FLOAT_H_ #if defined(__cplusplus) extern "C" { #endif SPAN_DECLARE(void) vec_copyf(float z[], const float x[], int n); SPAN_DECLARE(void) vec_copy(double z[], const double x[], int n); #if defined(HAVE_LONG_DOUBLE) SPAN_DECLARE(void) vec_copyl(long double z[], const long double x[], int n); #endif SPAN_DECLARE(void) vec_negatef(float z[], const float x[], int n); SPAN_DECLARE(void) vec_negate(double z[], const double x[], int n); #if defined(HAVE_LONG_DOUBLE) SPAN_DECLARE(void) vec_negatel(long double z[], const long double x[], int n); #endif SPAN_DECLARE(void) vec_zerof(float z[], int n); SPAN_DECLARE(void) vec_zero(double z[], int n); #if defined(HAVE_LONG_DOUBLE) SPAN_DECLARE(void) vec_zerol(long double z[], int n); #endif SPAN_DECLARE(void) vec_setf(float z[], float x, int n); SPAN_DECLARE(void) vec_set(double z[], double x, int n); #if defined(HAVE_LONG_DOUBLE) SPAN_DECLARE(void) vec_setl(long double z[], long double x, int n); #endif SPAN_DECLARE(void) vec_addf(float z[], const float x[], const float y[], int n); SPAN_DECLARE(void) vec_add(double z[], const double x[], const double y[], int n); #if defined(HAVE_LONG_DOUBLE) SPAN_DECLARE(void) vec_addl(long double z[], const long double x[], const long double y[], int n); #endif SPAN_DECLARE(void) vec_scaledxy_addf(float z[], const float x[], float x_scale, const float y[], float y_scale, int n); SPAN_DECLARE(void) vec_scaledxy_add(double z[], const double x[], double x_scale, const double y[], double y_scale, int n); #if defined(HAVE_LONG_DOUBLE) SPAN_DECLARE(void) vec_scaledxy_addl(long double z[], const long double x[], long double x_scale, const long double y[], long double y_scale, int n); #endif SPAN_DECLARE(void) vec_scaledy_addf(float z[], const float x[], const float y[], float y_scale, int n); SPAN_DECLARE(void) vec_scaledy_add(double z[], const double x[], const double y[], double y_scale, int n); #if defined(HAVE_LONG_DOUBLE) SPAN_DECLARE(void) vec_scaledy_addl(long double z[], const long double x[], const long double y[], long double y_scale, int n); #endif SPAN_DECLARE(void) vec_subf(float z[], const float x[], const float y[], int n); SPAN_DECLARE(void) vec_sub(double z[], const double x[], const double y[], int n); #if defined(HAVE_LONG_DOUBLE) SPAN_DECLARE(void) vec_subl(long double z[], const long double x[], const long double y[], int n); #endif SPAN_DECLARE(void) vec_scaledxy_subf(float z[], const float x[], float x_scale, const float y[], float y_scale, int n); SPAN_DECLARE(void) vec_scaledxy_sub(double z[], const double x[], double x_scale, const double y[], double y_scale, int n); #if defined(HAVE_LONG_DOUBLE) SPAN_DECLARE(void) vec_scaledxy_subl(long double z[], const long double x[], long double x_scale, const long double y[], long double y_scale, int n); #endif SPAN_DECLARE(void) vec_scaledx_subf(float z[], const float x[], float x_scale, const float y[], int n); SPAN_DECLARE(void) vec_scaledx_sub(double z[], const double x[], double x_scale, const double y[], int n); #if defined(HAVE_LONG_DOUBLE) SPAN_DECLARE(void) vec_scaledx_subl(long double z[], const long double x[], long double x_scale, const long double y[], int n); #endif SPAN_DECLARE(void) vec_scaledy_subf(float z[], const float x[], const float y[], float y_scale, int n); SPAN_DECLARE(void) vec_scaledy_sub(double z[], const double x[], const double y[], double y_scale, int n); #if defined(HAVE_LONG_DOUBLE) SPAN_DECLARE(void) vec_scaledy_subl(long double z[], const long double x[], const long double y[], long double y_scale, int n); #endif SPAN_DECLARE(void) vec_scalar_mulf(float z[], const float x[], float y, int n); SPAN_DECLARE(void) vec_scalar_mul(double z[], const double x[], double y, int n); #if defined(HAVE_LONG_DOUBLE) SPAN_DECLARE(void) vec_scalar_mull(long double z[], const long double x[], long double y, int n); #endif SPAN_DECLARE(void) vec_scalar_addf(float z[], const float x[], float y, int n); SPAN_DECLARE(void) vec_scalar_add(double z[], const double x[], double y, int n); #if defined(HAVE_LONG_DOUBLE) SPAN_DECLARE(void) vec_scalar_addl(long double z[], const long double x[], long double y, int n); #endif SPAN_DECLARE(void) vec_scalar_subf(float z[], const float x[], float y, int n); SPAN_DECLARE(void) vec_scalar_sub(double z[], const double x[], double y, int n); #if defined(HAVE_LONG_DOUBLE) SPAN_DECLARE(void) vec_scalar_subl(long double z[], const long double x[], long double y, int n); #endif SPAN_DECLARE(void) vec_mulf(float z[], const float x[], const float y[], int n); SPAN_DECLARE(void) vec_mul(double z[], const double x[], const double y[], int n); #if defined(HAVE_LONG_DOUBLE) SPAN_DECLARE(void) vec_mull(long double z[], const long double x[], const long double y[], int n); #endif /*! \brief Find the dot product of two float vectors. \param x The first vector. \param y The first vector. \param n The number of elements in the vectors. \return The dot product of the two vectors. */ SPAN_DECLARE(float) vec_dot_prodf(const float x[], const float y[], int n); /*! \brief Find the dot product of two double vectors. \param x The first vector. \param y The first vector. \param n The number of elements in the vectors. \return The dot product of the two vectors. */ SPAN_DECLARE(double) vec_dot_prod(const double x[], const double y[], int n); #if defined(HAVE_LONG_DOUBLE) /*! \brief Find the dot product of two long double vectors. \param x The first vector. \param y The first vector. \param n The number of elements in the vectors. \return The dot product of the two vectors. */ SPAN_DECLARE(long double) vec_dot_prodl(const long double x[], const long double y[], int n); #endif /*! \brief Find the dot product of two float vectors, where the first is a circular buffer with an offset for the starting position. \param x The first vector. \param y The first vector. \param n The number of elements in the vectors. \param pos The starting position in the x vector. \return The dot product of the two vectors. */ SPAN_DECLARE(float) vec_circular_dot_prodf(const float x[], const float y[], int n, int pos); SPAN_DECLARE(void) vec_lmsf(const float x[], float y[], int n, float error); SPAN_DECLARE(void) vec_circular_lmsf(const float x[], float y[], int n, int pos, float error); #if defined(__cplusplus) } #endif #endif /*- End of file ------------------------------------------------------------*/